When you power up, you'll receive two hands containing five to six Talent Cards. While not empty, receive 5% less damage from every source. Seemingly strike fear into enemies. A Build is the culmination of stats, talents, weapons, and more that a character has that forms what they can do and it's play style. Warrior's Respite [Rare Card] - Standing still for 15 seconds increases your health regeneration. This is also true for Fire Gun. Talents Charm talents can be split into two categories; those that give enemies charm and usually an effect specific to that instance of charm, and those that modify your charm as a whole. Also grants immunity to the Flame Blind mantra. Set yourself ablaze to gain extra Strength and Speed. Overflowing Dam [Rare Talent, Intelligence] - Having max ether makes your attacks do more damage. "Larger foes" being anything that isn't a humanoid NPC. Passive insanity gain from The Depths is reduced. Some these talents will be permanently unlocked after completing these quests, and they will be given to your character(s) upon reaching the required Power. Saint Jay last for double the duration of Chill. You can toggle spell shout visibility by typing '/e shout' into chat. (+3 Elemental Intensity), Fragile Freeze [Common Talent, Frostdraw Exclusive] - Your ice Mantras will freeze opponents upon blockbreaking them. (+1 Wildcard Mantra Slot). You swear to serve under his will, no matter the cost. The resulting potions' effects are strengthened as if 2x ingredients were used. Attacking will cancel the effect early. 1 Legendary Talents have been removed from the game. HIGHLY REQUESTED! (+5 Ether), Lightweight [Common Talent] - Move faster when your armor runs out of durability. (+4 Sanity). (+5 Elemental Intensity, +1 Health), Prerequisites: Flame Within, 30 Flamecharm, Denial Repulse [Rare Card, Flamecharm Exclusive] - You now emit a delayed burst of flames. Gaze - Peer into your enemies souls. (+1 Passive Agility). (+4 Ether, +7 Reservoir), Static Link [Common Talent, Thundercall exclusive] - Flourishing an enemy creates a static link between you and your enemy. (+1 Passive Agility). Reduce damage taken from the Tier 2 insanity, Scratching. Upon pressing X, you will leave Illusionary Realm early, leaving behind 3 creatures: Vanishing Closure [Rare talent, Visionshaper Exclusive] - Briefly disappear after knocking an enemy. ", which has a chance to automatically cancel the grip attempt, forcing the target to attempt a grip again. Certain talents are given when a specific outfit is worn. Prerequisites: Drank potion, 15 Fortitude and 15 Willpower, To The Finish [Rare Talent] - You take 10% less damage when below 30% health. Reduces the likelihood of fishing up trash items such as Seaweed or Leather Boots. (+4 Ether, +1 Health, +7 Reservoir), Shadow Overflow [Shadowcast Exclusive] Extra ether stolen with mantras are exerted as dark energy, damaging and absorbing ether from those nearby. (+5 Elemental Intensity, +2 Health), Agility Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your agility to its fullest. Your lightning stuns enemies for 1.5x as long. There are certain cards that are handed to you automatically, free of charge. Charisma is by far the best support stat. (+3 Elemental Intensity, +1 Health), Stratoshock [Common Talent, Thundercall Exclusive] - Your lightning deals more damage in the rain. (+1 Passive Agility), Thresher Scales [Common Talent] [Quest Talent] - You regenerate your armor at campfires. (+4 Elemental Intensity, +3 Health), Prerequisites: Flamecharm at Power 1 or obtain through Flamecharm Trainer (Amashi), Adept Flamecharmer [Character Exclusive, Flamecharm Exclusive] - You can now obtain 1-Star Leveled Flamecharmer Mantras. Can be cancelled by dodging or being in water. Ice Beam - Release a ray of ice that freezes what it hits. Utilize Charisma to its limits in Deepwoken if you want to finesse all of Etrea! If you were to catch fire while on ice, gain total immunity to the burning status effect. What is the fastest way to get Charisma in Deepwoken? Million Ton Piercer will be required to benefit from any other PEN bonuses. For example: Overflowing Dam requires 40 INT as a prerequisite. Wow, this. When you dodge, create a fiery burst of flame that burn the enemy after 0.5 seconds. (+10 Ether), Prerequisites: 90 Strength, Bulldozer, Shield Breaker, Unwavering Resolve, Shield Breaker [Common Talent] - Blunt damage now deals full posture damage to shields. Piercing Will [Rare Talent, Willpower] - When your sanity is at stake gain +20% PEN on your attacks. If, when the soldiers have become attached to you, punishments are not enforced, they will still be unless." (+3 Health). Prerequisite: Shadowcast with Power 1 or obtain through Shadowcast trainer (Nostor). Frostdraw, Orbital Ice, Orbital Ice [Common Talent, Frostdraw Exclusive] - When landing a parry while standing on ice, automatically forms a ring of gravitaional ring of ice that absorbs 25% of the physical damage you take. Usage In order to successfully use How to Make Friends and level up your Charisma, select the item in your inventory and click. You cannot roll Risky Moves with Safety Dance and Observation. Most ingredients can be found at Fort Merit. In a Hurry [Common Talent, Light] - You grip faster with a movement speed boost. Winter's Protection [Common Talent, Equipment Exclusive] - Your tightly-bound winter gear negates elemental damage buffs from weather on damage against you. (+4 Elemental Intensity). Flames of Denial - Place a kindled flame into your body. These Talents are designed to make defensive gameplay easier by improving your defense, blocking, and posture. Friction reduction from ice sheets is negated. 5 second duration. Ship cost is lowered, they turn 20% faster and have more health. (+3 Health, +6 Sanity), Prerequisites: 50 Frostdraw, 20 Willpower, Bottom Freeze [Common Talent, Frostdraw Exclusive] - Hitting chilled enemies with shurikens while they are on ice freezes them to the ground. Hitting your opponent with the M1s 3 times will grant you a speed boost. Create a thick blue fog around you (simulating blindness). If you. (+3 health). Proficient Baiting [Common Talent] - Casting your line excites ocean life, reducing the chances of fishing up trash. (2+ Ether, +8 Reservoir, +3 Health), QuickDraw [Common Talent] - Allows you to fire your offhand gun right after swinging [not necessary on dual guns]. if u know what talent this is then pls tell me cuz its kinda goof 60 second cooldown. 100 medium. (+2 Elemental Intensity, +3 Health). Intelligence gives you more ether and reservoir so that's useful. Prerequisite: 40 willpower, ~15 strength, Murmur: Ardour, Padded Armor [Common Talent] - You take 5% less damage when your armor is broken. Flame Within [Common Talent] - An application of Pleeksty's concept of the inner flame, also known as the soul of man. Mutual Exclusive: Return to the Dark Ages, Destructive Recovery [Rare Talent] - [Heavy Weapons] Causes your enemies to regenerate significantly less posture when they parry you. Nepotism sure does pay! (+1 Elemental Intensity). (+3 Health, +5 Ether), Prerequisites: 15 Strength, 5 Intelligence, Ether Blade [Common Talent, Intelligence] - Draw your foes ether into your weapon when you parry ether-based attacks. Parryable and blockable. (+6 Agility), Last Laugh [Common Card, Flamecharm Exclusive] - Gain the ability to incinerate yourself. Oath: Dawnwalker - You vow to forever reach towards the brilliant Light. Pyromania [Common Talent] - Self-inflicted fire damage is reduced. Justicar's Prowess [Common Talent] - Jus Karita +30% posture damage against other fist styles. (+1 Elemental Intensity), Fear [Common Talent, Shadowcast Exclusive] - Enemies will briefly hang in place when they run from you. Dirty Boxing [Rare Talent] - Enemies hit after you feint them with your fist suffer slight bleed and have their vision obscured slightly. (+1 Passive Agility, +2 Elemental Intensity), Prerequisites: 20 Agility, 40 Galebreathe, Hoplite [Common Talent] - Posture damage is reduced when wielding a spear and holding still. Wildfire [Common Card, Flamecharm Exclusive] - Pressing [F] before releasing your Flame Impact will release a wider but shorter flame. All Legendary Talents have been converted to Rare Talents. Windwaker [Common Talent] - Call upon a gust of wind to propel your boat even faster. Quest giver located at Etris and The Isle Of Vigils they are the NPC that gives you a free lumber axe. Prerequisites: Frostdraw at Power 1 or obtain through Frostdraw Trainer (Nell). ( +5 Elemental Intensity, +3 Health), Expert Thundercaller [Common Talent, Thundercall Exclusive] - You can now obtain 2-star Thundercaller mantras. Vow of Mastery acquired by collecting 25 + Charisma. Effect: Make your subject run very fast, they can't stop running until the duration of effect ends. Blood Shadow [Rare Talent] - Allies you Reinforce are drained of their HP until you are fully healed. Jolt Cast [Common Talent, Thundercall Exclusive] - Every perfect casted thundercall mantra builds a stack of jolt cast. Prerequisites: 30 Galebreathe, 30 Agility, Stifled Jump [Rare Talent, Galebreathe Exclusive] - Enemies who jump while suffocated by you are dazed. (+3 Health, +7 Sanity), Prerequisites: Battle Tendency, 40 Willpower, Charged Return [Common Talent] - Being under an elemental status effect causes your physical attacks to do more damage. (+5 Elemental Intensity, +3 Health). (+5 Health). Ice Lance [2 Star Mantra] - Charge in front of you with an ice spear, dealing high damage. Complete Alpha's quest. Dark Blade - After a short dash forward, you do 3 slashes of Dark energy. Graceful Steps [Rare Talent, Flamecharm Exclusive] - Your dancing step now give a faster speed boost (+3 Elemental Intensity). Prerequisites: Silencer's Edge and Silencer's Blade, Silencer's Blade [Galebreathe Exclusive, Rare Talent] Meleeing a 'Suffocated' opponent will extend the duration of the Suffocation. Depending on the prerequisite, you can unlock them for your next hand if you completed the following requirements. Oath: Starkindred - You vow to feel the knowledge of all that is, all at once. Including the ability to block weapons with your hands using Ether. Heavy Haul [Common Talent, Fortitude] - Enemies who carry you move significantly slower. You are resistant to charms and tricks. (+6 carry load), Prerequisites: Champion's Whirlthrow, 30 Strength and 50 Galebreathe, Tailwind [Galebreathe Exclusive] - Gain a speed boost after a successful inhale. Some stats may show with 2 different filters, which means they have dual requirements (2 attributes needed instead of 1). Sacrade 20 days ago. Charismatic Cast - Landing a hit with a mantra on an enemy causes them to be charmed your moves, reducing their damage done to you. (+4 Ether) [Gives you a yellow halo after you hit someone else], Punishing Blow [Rare Talent] - Daze opponents when hitting them with an M1 with a heavy weapon. (+9 Carry Load, +1 Passive Agility, +3 Health). If the mob only have a singular drop, increase the odds of dropping said item. (+5 Elemental Intensity, +2 Health). (+4 Ether), Charismatic Cast [Common Talent, Charisma] - Landing mantras on enemies charms them reducing damage done to you. TheRealPunchee 38.9K subscribers Join Subscribe 1.7K Share Save 61K views 6 months ago #deepwoken #5998 Why is this talent not used at all? Graceful Landing [Common Talent, Agility] - You easily brush off shorter falls, taking no fall damage. Reduces falling speed and prevents fall damage. If free will is an illusion, why not make it a convincing one? A handful amount of Talents are locked with a prerequisite. (+1 Elemental Intensity, +1 Health). The Ether cost of additional modifications to your Mantras is now reduced by 20%. Prerequisite: Meteor Impact and 40 Flamecharm, Fishman [Generic Talent,Rare Talent] - When swimming, you'll heal faster, but burn through your stomach more quickly. Prerequisites: 100 Fortitude, 100 Willpower, Perseverance, Rally [Shield Only] - Absorb incoming posture damage for allies around you - While active your posture, Prerequisite: 10 Fortitude, Using a Shield, Reinforce - Up defense for you and allies around you, Brace - Gain hyperarmor on your attacks for a short duration. Bypass the reduced posture reduction of shields. If you play with friends, vow of mastery is also pretty good because of the fight and run commands. (+2 Passive Agility, +5 Elemental Intensity), Aerogliding [Rare Talent, Galebreathe Exclusive] - When falling from a high place, hold spacebar to generate wind currents until you hit the floor. Synergizes well with Aerial attack Talents. (+2 Elemental Intensity), Flaming Flourish [Common Talent , Flamecharm Exclusive] - Set enemies on fire when you flourish them. (+3 Health). (+5 Health, +3 Passive Agility). Stacks with other means of fall damage reduction. Charisma. At 15 Charisma and beyond, you can get Charisma mantras, such as Sing or Taunt. Second Interrogation [Thundercall Exclusive] - Attacks from opponents who are Electrified will give you ether proportional to their initial damage. Monsters are greatly slowed for a few seconds and can be frozen in place with enough hits. Prerequisites: Friends in High Places, 50 Charisma. Grand Feast [Common Talent, Generic Talent] - Regain reservoir and ether when gaining hunger from killing. Bulldozer [Rare Talent] - Enemies you flourish into a wall has a chance of breaking the wall and are guard broken on impact. Use your lightning to defibrillate your allies on the battlefield. When you power up, you'll receive two hands containing five to six Talent Cards. Insanity to damage formula is a curve. People blinded by Blinding Flame are Dazed for 2 seconds. Summon Cauldron - Make a cauldron appear from your memories. Thresher Claws [Rare Talent] - All of your attacks have 10% more PEN. You can find a more detailed list of Physical Mantras here. (Having a specific card makes it so you don't need to be around water.). Deals damage and [speculation] debuffs them with slowness (as seen by the ice growing on their back). Mutual Exclusive: Observation, Safety Dance, Swift Rebound [Common Talent, Agility] - Move faster after successfully dodging an attack. A guide based around the entirety of the stat Charisma and how. Lasting Image [Common Talent, Visionshaper Exclusive] - Your illusions last longer. In order to train your Charisma, you must recite the provided phrase that appears at the top of your screen. Restore 5% Posture on a successful dodge. (+1 Elemental Intensity). (+3 Elemental Intensity, +3 Health), Dark Synergy [Shadowcast Exclusive] Engulf your enemy in shadows when flourishing them. (+1 Passive Agility), Prerequisites: 20 Agility, 20 Intelligence. Repairing restore? (+1 Posture). (+1 Passive Agility), Steady Nerves [Common Talent, Agility] - You dance from toe to toe - successful dodges restore posture. At around 10-20 points of Charisma, you may start getting Charisma talents. Remaining durability can be tracked below the armor durability bar, in a green bar named "Natural Armor". However, if you pick up the body you gain the speed boost for 20 seconds. You heart heart with the world itself, as the Stars above watch over you. Reality itself is malleable, pliable to your deft hands. Obtained after fishing 10 times successfully. Prerequisites: 40 Charisma?, 10 Agility?, Master Thief? Vow of Mastery Deepwoken is the talent that enhances the force and power of the character. (+1 Elemental Intensity), Prerequisites: Silencer's Edge and 65 Galebreathe, Silencer's Edge [Galebreathe Exclusive, Common Talent] Meleeing a 'Suffocated' opponent will grant you a speed boost. (+9 Carry Load, +1 Passive Agility, +1 Health), Prerequisites: 30 Strength, 30 Medium Weapon, Tap Dancer [Rare Talent] - Roll again immediately after a roll cancel. If the song permeates everything, then let it be your conduit, and you its master. (+2 Combat Mantra Slots, +8 Health). (+3 Health), Prerequisites: Use a Greataxe, Impairing Blow, 30 Heavy Weapons Mastery, Heavy Fatigue [Rare Talent] - [Greataxes] Hitting an enemy slowed by your Greataxe temporarily reduces how far they can roll. (+2 Ether), Another Man's Trash [Advanced Talent] - Take unequipped equipment when mugging a player. (+5 Elemental Intensity). Defiance [Rare Talent] - Status effects are half as effective when you are below 35% HP. Starting at 20 Charisma, you can get Vow of Mastery. In return your Lightning Impact will require more time to cast. Landing 3 shots will make the 3rd shot deal elemental damage. Ice Mantras cost 40% less ether if casted while standing on ice. (+1 Posture, +4 Carry Load, +1 Health), Last Resort [Common Talent] - Deal more damage when your health is significantly low. Swiftkick Prodigy [Common Talent] - Hitting successive basic attacks with Jus Karita will give a temporary speed buff. Including the ability to block weapons with your hands using Ether. (+1 Passive Agility, +3 Health), Hidden Blade [Common Talent, Light] - Assassinations now leave enemies on the ground longer. Gourmand [Common Talent] - Your hunger and thirst gain from eating increased. Stepping out of the fray, you become a foundation of your allies' strength. (+1 Posture, +2 Carry Load). Flame Assault [2 Star Mantra] - Burst forward in flames. (+1 Elemental Intensity, +3 Health), Energy Siphon [Shadowcast Exclusive] Your singularity now pulls ether from the extra players affected. (+4 Ether, +7 Reservoir), Prerequisites: 30 Intelligence, Use a Gun / Rifle. Including yourself. Charisma is by far the best support stat. Certain talents cannot be obtained through Roll 2, as they come with significant drawbacks, are mutually exclusive with other talents, or could otherwise break certain builds. (+1 Passive Agility). However in their rage they do extra damage. (+3 Elemental Intensity), Immolation [Flamecharm Exclusive, Common Talent] - Fire spells cost 70% less while on fire. Quest giver located at the gate to burning stone gardens. On your next Power Level, you are able to pick another hand of cards. ( +1 Elemental Intensity, +3 Health), Master Thundercaller [Common Talent, Thundercall Exclusive] - You can now obtain 3-star Thundercaller mantras. (+2 Health, +2 Passive Agility), Negate the speed penalty of critical health (<30% HP). (+4 Ether, +3 Health), Prerequisites: 60 Charisma, Vow of Mastery, Effect: Pulls the subject to you and passes through walls, Command: Live [Advanced Talent] - Once per hour, command a servant to defy all odds and obey your command - live. charisma quotes deepwoken charisma quotes deepwoken. (+1 Passive Agility). Meteor Impact [Common Talent, Flamecharm Exclusive] - Aerial moves will follow up into a devastating slam. Boat Speed is significantly increased when facing in the direction of the wind. Very tight activation window + delayed activation. This is similar to guards calling for help. Frostdraw Shadowcast Flamecharm Thundercall Galebreath. Taunt - Taunt those around you, causing them unable to jump and to take more damage. The status effect is represented by blood pouring from the legs. (+4 Elemental Intensity, +2 Health). (+4 Elemental Intensity, +3 Health), Capacitor [Common Talent, Thundercall Exclusive] - Bodies of knocked enemies will be charged with electricity which will stun people who attempt to carry them. Completing the quest will grant the talent or a free talent hand if you already have it. (+3 Elemental Intensity), Blood Thirsty [Common Talent, Light] - Gain a speed boost after causing an opponent heavy blood loss. Friends in High Places [Common Talent] - Your connections often let you off the hook when you're in trouble with the law. Certain ranges will require a health sacrifice. Hard Read [Common Talent] - Hitting your opponent after a feint will cause them to be dazed. (+10 Carry Load), Fold [Obtained through Power] - Discard your current hand of Talents. when this effect activates, attracting guards to the attacker. Eruption Path: Lava Serpent [Flamecharm Exclusive] - Your fire abilities no longer proc burn and instead proc an eruption under the enemies feet. The 3rd shot apply your attunement's elemental effect: Flamecharm: Your bulllets burn/create an explosion (Lava Serpent), Frostdraw: Your bullets slow/applies crystal (Crystallization), Shadowcast: Your bullets blinds the enemy (they do not steal ether). (+5 Ether, +5 Passive Agility), Stratos Step [Common Talent, Jetstriker Exclusive] - Holding space while climbing will now let your perform Stratos Steps to get even higher. Unlock requirement: Wipe with the Iron Gut talent (can be given by armor). Fortitude Unbounded [Common Talent] - You have gained the Ability to Surpass your limits and train your fortitude to its fullest. Bypasses the ingredient cap and will not make Diluted/Nothing potions. Harsh Response [Common Talent] - Enemies receive less posture back when they parry your attacks. Emperor Flame [Common Talent, Flamecharm Exclusive] - Absorb fire produced by you, once you reach 5 stacks your next attack will be an automatic explosive finish flourish. (10 Cards total, 2 choices). Power. Prerequisites: Read strange writing while wearing a blindfold (Requires 40 Willpower). (+1 Posture). (+2 Elemental Intensity). (+5 Elemental Intensity, +2 Ether), Explosive Finish [Common Talent, Flamecharm Exclusive] - If an enemy is on fire when you flourish, blast them away with a fire blast. Grasp on Reality [Common Talent] - Damage taken from insanity is reduced. Medium Weapons Unbounded [Generic Talent] - You have gained the ability to surpass your limits and train your Medium Weapons attribute to its fullest. (+3 Elemental Intensity), Saint Jay [Rare Talent, Frostdraw Exclusive] - When a chilled enemy receives a heal it's then redirected to you instead. Prerequisites: Flame Blind, 30 Flamecharm and 25 Strength, Give and Take [Charisma] - Deal less damage to comrades and receive less damage from comrades. The effect procs when hit by a mantra that is not within the Attunementless category. Nikoxxv 30 minutes ago User blog:Nikoxxv. (+5 Sanity). (+4 Ether, +2 Passive Agility), Cap Artist [Common Talent, Agility] - Pressing [R] while crouching allows you to fake being dead. both are good, if you have like 50 charisma you have a dummy insane amount of ether, and the charisma cards are helpful. Prerequisites: Reinforce, 45 Shadowcast, 50 Fortitude, Grand Support [Rare Talent] - Everyone you buff heals them slightly. They will ask you to kill "mineskippers". Intelligence is better for more ether and has a lot of good bonuses while exploring and charisma has incredible bonuses while at base and in battle. Electrified target have their physical attack deal lightning damage instead and deal 10% less damage. (+4 Carry Load). Buffs food of one person they choose around them as long as they are at a campfire or power 5+. (+3 Health). You must reset your mantras with an Amnesic Driftwood and mod the mantra again to benefit from the reduced cost. At 3 stacks, your next lightning mantra will instantly cast. (+1 Passive Agility). Somehow, you feel safer. Glare - Opponents facing you are briefly stunned. Strong Stern [Rare Talent] - The duration you are dazed from wall bangs is cut in half (+3 Health, +9 Carry Load), Prerequisites: 20 Strength, 25 Fortitude, Spine Cutter [Rare Talent] - Hitting an enemy in the back after a roll cancel will initiate a second slash. Whenever you land the critical of Jus Karita, you can immediatly use it again with no delay. Concussive Flash [Common Talent, Flamecharm Exclusive] - Your blinding light now concusses foes. Expert Shadowcaster [Shadowcast Exclusive] - You can now obtain 2-Star Leveled Shadowcaster Mantras. Jumpstart [Common Talent, Thundercall exclusive] - Using Static Withdraw when not being carried shocks yourself increasing your ability to scale walls, speed and applies shock to all outgoing physical damage and damage taken. Prerequisites: 75 in any Weapon Mastery stat, Brutal Momentum [Common Talent] - [Greatswords/Greathammers] Successfully dodging will give your next swing hyperarmor. If the user have no attunement, True Ether Bullets defaults to Thundercall. Create an account and join our Discord server! The player will say the name of the mantra they cast in a chat bubble. (+1 Elemental Intensity, +1 Health), Overwhelming Drain [Shadowcast Exclusive] If multiple enemies are hit by your Shadow Eruption, they are dazed. (+4 Ether, +2 Reservoir, +1 Health). (+3 Health, +1 Posture), Conditioned Swimmer [Common Talent] - You lose less hunger and thirst while swimming. (+4 Carry Load, +2 Passive Agility, +2 Health). Can be obtained by equipping an Aristocrat Coat, which can be found in, Health Pack [Common Talent] - It's extra health, do you need anything else? (+4 Ether). (+3 Elemental Intensity, +10 Ether), Allows you to reflect the entirety of multi-hit moves (such as enforcer's spin attack), Prerequisite: Prediction (Intelligence Mantra). (+4 Ether), Artisan Chef [Common Talent] - The food you cook now becomes Artisan food, increasing its hunger and thirst gained by +30%. Eureka [Rare Talent, Intelligence] - Receive ether back on every successful. Said to induce insanity, causes npcs to block less. Spine cutter, engage, critical attack, wind step, any wind step upgrades, observation or safety dance, Arial attack, insta grip talent, flame emperor, flaming flourish, the talent where when you flourish and they're on fire you do an explosion, the talent where if you hit someone with a mantra after a flourish they explode. Finesse [Common Talent, Agility] - You pull your weapon out silently. A Build is the culmination of stats, talents, weapons, and more that a character has that forms what they can do and it's play style. (+1 Passive Agility), Lightspeed Reflexes [Rare Talent, Agility] - Feinting gives a very brief auto-parry window. Concussive Force [Common Talent] - Enemies you knocked remain down longer than usual. Receive a compass, displayed at the top of your screen, which point South. Buffs HP regen of one person they choose around them as long as they are at a campfire or power 5+. (+2 Passive Agility, +2 Elemental Intensity, +3 Health), Pressure Break [Common Talent] - Breaking an enemy's posture will cause them take intense wind pressure damage and be flung backwards. Stacking the talent add the chances together for 40% instead of making 2 separate rolls. (+5 Health), Knight's Rally [Common Talent] - When using a shield, you ready your block more quickly after taking a hit. (+20 Ether), Lootskipper [Rare Talent] - Mobs have a much higher chance to drop their rarest loot when slain. (+3 Health, +7 Sanity). (+4 Health, +10 Sanity, +1 Support Mantra Slot, +1 Wildcard Mantra Slot). (+3 Health), Impairing Blow [Common Talent] - [Greataxes] Basic attacks will slightly slow your enemy for 2 seconds. Warden's Blades - Creates 4 spinning blades that revolve around you very fast. (+ 4 Ether). (+10 Ether, +3 Health), PEN calculation: incoming PEN * 0.75 = reduced incoming PEN, Giantslayer [Common Talent] - Deal more damage to larger foes. Prerequisites: 60 Flamecharm and Agitating Spark, Pleeksty's Faith [Common Talent] - When on fire, automatically quench flames at the cost of some ether. Much more range than frost grab. Crystal Breaker [Frostdraw Exclusive] - When breaking someone's posture detonate any active crystals on their body. (+1 Health), Depths Connection [Character Exclusive] - Your interaction with The Depths allows you to easily draw Ether from the surrounding air. (+1 Sanity). (+2 Health), Mantra Permanence [Common Talent, Intelligence] - Knocking an enemy with a mantra refunds the cost of the mantra. If you have race with 2 starting willpower, you need 82 willpower to get Heretic Sutra. (Do a large punch that knocks back and deals damage in a small AoE in front of you). (+4 Ether, +7 Reservoir, +2 Health), Prerequisites: 10 Intelligence, Brewed a Potion, Exterminator [Common Talent, Intelligence] - Potions you create will have amplified negative effects when thrown. Flame Blind - Blind anyone within a short radius who caught a glimpse of the projectile. Cards such as Thundercaller, Flamecharmer, and The Sound from Below are examples of this. (+3 Elemental Intensity, +5 Health), Reverse Gale Kick [Galebreathe Exclusive] - Pressing [F] after hitting an opponent with Wind Rising will cause your follow up kick to impale them to the ground. (+3 Health), Prerequisites: Jus Karita and Swiftkick Prodigy. Drinking potions will slow you down less. (+4 Elemental Intensity), Return to the Dark Ages [Rare Talent] - Your incoming elemental damage is cut in half. (+2 Wildcard Mantra Slots), Prerequisites: Talk to a Girl in cave near, Oath: Blindseer - You vow to not let the horrors of the world to pierce your tightly fashioned blindfold. (+1 Passive Agility). Talents) 3.5 Talent (1/? Strength Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your Strength to its fullest. Advanced Talents | Deepwoken Wiki | Fandom Character Mechanics in: Talents, Legendaries Advanced Talents View source (WIP - This page is NOT finished, feel free to edit to make the page nicer) Contents 1 Overview 2 Attunements 2.1 Flamecharm 2.2 Frostdraw 2.3 Thundercall 2.4 Galebreathe 2.5 Strength 2.6 Fortitude 2.7 Agility 2.8 Intelligence Renamed mantras will use the new name. Roll 2 - Receive 2 random Talents that are available to you. (+4 Ether). (+4 Elemental Intensity, +2 Health). Generally dangerous to use without Pyromaniac. (+3 Elemental Intensity), Reduces the damage taken from your flames done to you by 50%. Whenever an M1 touches an enemy (block/dodge/parry/hit), disable every source of healing for 8 seconds. Oath: Arcwarder - You vow to be a shield for your comrades, to wear your regalia with pride and serve the greater collective. If you have spell shout visibility disabled, you won't see anyone's spell shouts. You will automatically gain Engage at Power 3 and Critical attack at Power 5 on all new slots. Intelligence Unbounded [Common Talent] - You have gained the ability to surpass your limits and train your Intelligence to its fullest. "wanna make a vow of mastery?" Rapid Slashes [30 Light Weapon] - Rush down your opponent cutting them apart. 1 4 4 comments Best Add a Comment InnerOogway 4 days ago (+2 Passive Agility, +5 Elemental Intensity, +2 Health), Gale Trap [Common Talent, Galebreathe Exclusive] - Knocking a player tags them with a wind trap, cause anyone to pick up that body to get sent flying. Prerequisites: 25 Strength, Harsh Response, Use a Greatsword. Way of Navae [Common Talent] - Gain the ability to use fist combat against weapons. All knowing [Rare Talent] - your prediction now ignores the range requirement to reflect attacks. Braced Collapse [Common Talent, Fortitude] - After being block broken, the next attack to hit you deals reduced damage. Agitating Spark [Common Talent] - If you hit an opponent that you've lit on fire, it spreads to yourself. Your repairs are more efficient. Multiple copies of the same talent do not stack. 80 willpower, tier 1 insanity (Shivering), and talk to Kasen located in layer 2 floor 1. Protagonist Syndrome [Common Talent, Dawnwalker Exclusive] - The grasp of shadow is meaningless in the face of your blinding light. also some of my fav talents . Talent Cards or Talents are the main aspect of your character's build. (+1 Passive Agility). Jumper Cables [Common Talent, Thundercall exclusive] - Getting knocked with an active tether allows you to steal health from tethered targets and not get knocked. (+4 Elemental Intensity), Cheap Shot [Rare Talent, Agility] - Your attacks gain 10% PEN when you have an active speed boost. Grant up 1.25x damage when nearing 100% insanity. Rapid Punches (1 Star Mantra) - Unleash a barrage of blows against your foes after taking a step forwards. Kickstart [Common Talent, Thundercall Exclusive] - Play the resurrector. (+5 Elemental Intensity), Master Galebreather [Galebreathe Exclusive] - You can now obtain 3-Star Leveled Galebreathe mantras. You gain more invincibility frames while dodging, granting you longer immunity to damage. (+2 Health, +1 Posture). Mantra names are auto formatted so that caps are forced at the start of every word and cannot be elsewhere. Drinking a lot of potions is a prerequisite for Potion Quaffer. Prerequisites: 20 Fortitude, 20 Flamecharm, 20 Thundercall. Potion Quaffer [Rare Talent] You're accustomed to drinking toxic fluids quickly. You take reduced damage from enemies while this is applied. After Cut [Galebreathe Exclusive] - If an attack is physical and wind it will apply an after cut that does 10% of the damage you dealt. (+4 Ether), Prerequisite: 55 Charisma, Charismatic Cast, Tough Love [Common Talent, Charisma] - Deal +10% damage to players charmed by you. (+4 Ether, +4 Health), Prerequisites: 25 Charisma, Vow of Mastery. (+4 Elemental Intensity, 3+ Health). Chime of Conflict [Common Talent] - Drift in and out of reality, challenging those hailing from distant lands. Charismatic cast: your mantras charm enemies (charmed enemies do less damage to you) Tough love: you deal more damage to charmed enemies. New to the Wiki? Ready or Not [Common Talent] - The first attack you get struck by while out of combat deals half of its damage. Prerequisites: 30 Fortitude, 30 Willpower, Reinforced Armor [Advanced Talent] - Incoming PEN is reduced by 25%. (+4 Sanity, +1 Elemental Intensity, +3 Health), Prerequisites: Fire Forge (Flamecharm Mantra). Triathlete [Common Talent] - You swim faster in water. They will ask you to make 3 potions. Refunds the ether cost of a mantra proportionate to your INT. Shatter Spear [Rare Talent, Frostdraw Exclusive] - Your ice spear now lodges into human opponents and explodes. Fisher's Lure [Common Talent] - Fish are drawn to your line more quickly. (+2 Elemental Intesity), And They'll Be Dust [Common Talent] - Bombs will deal increased damage to burning enemies. Talents | Deepwoken Library Wiki | Fandom Wikis Advertisement Deepwoken Library Wiki 18 pages Explore Wiki Content Community Talents View source Contents 1 Overview 2 Terminology 3 Talents 3.1 Acrobat (2/? Fire Forge [1 Star Mantra] - Throw a Dagger at small range. Master Craftsman [Common Talent, Intelligence] - Your skills alone substitute the need for a Craft Station. Use kickstart on a knocked target to bring them back up in 3 seconds at the cost of some ether. (+5 Elemental Intensity), The following Galebreath Mantras have knockback and can benefit from this talent: Airforce, Champions Whirlwind, Tornado Kick, Gale Punch , Rising Wind, Wind gun, Prerequisites: 50 Galebreathe, Breathing Impact, Skull Crusher [Rare Talent, Galebreathe Exclusive] - Pressing F during Champion's Whirlthrow will toss your opponent straight down. Cards such as Thundercaller, Flamecharmer, and The Sound from Below are examples of this. Authority Intimidation [Common Talent, Thundercall Exclusive] - All moves that apply electricity slow the opponent more. {+4 Elemental Intensity, +1 Health}. (+3 Elemental Intensity, +1 Health), Rude Awakening [Common Talent, Frostdraw Exclusive] - When hit in Cryostasis inflict frost damage to the enemy who hit you. There are certain cards that are handed to you automatically, free of charge. Shadowcast mantras deal 20% more damage at night. Drifting Winds [Galebreathe Exclusive] - Wind mantras make enemies winded on hit, winded enemies have lowered attack speed. The damage type you become resistant to is indicated by a colored shield, continuous damage of the same element will give a colored outline of the damage type. Beside passive health regen, it also blocks health packs from knocks, spit healing. (+1 Passive Agility, +2 Health). Shoulder Bash - Rush into your enemies with your full physical force. Casting Agility renamed to Speed Boost will say "Speed Boost!". Chronostasis [Rare Talent] - Landing an M1 puts resonance on cooldown for a short duration. Chaotic Charm - Charm enemies nearby when attacked at low health. Oath: Oathless - You vow to never be bound to any oath; to live your life free of restraint. Unreliable on high ping. (+3 Elemental Intensity, +2 Health), Preceding Chill [Rare Talent, Frostdraw Exclusive] - Enemies hit during the last moments of your ice beam are frozen. yurrr listen man. (+3 Health). Oath: Contractor - Your heart is forever now eternally tied to Zi'eer, the 4th Prophet of the Ministry. Prerequisites: 50 Willpower, 50 Fortitude, Grasp on Reality. Running attacks will slightly slow your enemy for 3 seconds. You immediately reach the default PEN cap (50%). (+5 Ether), Prevailing Westerlies [Common Talent, Jetstriker Exclusive] - You gain maximum momentum faster while running. Neuroplasticity [Rare Talent] - Your mind is a pliable, flexible substance. Shadow Chains [1 Star Mantra] - Chains of shadow. Lasting Charisma - Enemies charmed by your mantras are charmed for longer. In your attempt to escape visions of horror, having the Blinded talent in The Depths. Restore 40% HP after taking lethal damage, lasts for 60 seconds until activated. Agitating Spark [Common Talent] - If you hit an opponent that you've lit on fire, it spreads to anyone nearby. You cannot roll Eruption Path: Lava Serpent with The Final Act. Battle Tendency [Common Talent, Fortitude] - You can breathe more easily with +20% faster posture regen. Any action, be it blocking, moving, attacking, dodging (except instant roll cancelling) or getting pushed around will cancel the effect. (+1 Carry Load). (+2 Passive Agility, +5 Elemental Intensity), Vacuum Punch [Common Talent, Galebreathe Exclusive] - Your Gale Punch pulls enemies in before you hit them. Appalling, Disgusting, Dulling, Icky, Mindbreaker, Grueling and Buckling potions now have stronger effects when thrown. Greatly reduce vertical velocity with glider, allowing you to go MUCH further than before. Affected targets takes 2x posture damage, take 25% more damage and are forced out tacet/can't use tacet for 10 seconds. (Mudskippers with miner helmets and pickaxes.). (+2 Passive Agility, +5 Elemental Intensity, + 1 Health), Prerequisites: 30 Strength, 40 Galebreathe, Suffocating Impact [Common Talent, Galebreathe Exclusive] - When flourishing enemies into walls they are suffocated and winded for a short duration. Champion's Regalia [Rare Talent] - Flourishing an opponent grants you 1.5x posture damage for 10 seconds. If you hit someone while on fire, apply fire damage. Third Interrogation [Thundercall Exclusive] - Electrified attacks do 50% less damage to you. (+4 Ether, +2 Passive Agility), Master Thief [Common Talent, Agility, Charisma] - Gain more notes when mugging a player. Charisma. (+4 Ether, +2 Elemental intensity), Prerequisites: 20 Intelligence and 15 Frostdraw, Cool Head [Common Talent, Frostdraw Exclusive] - If set on fire while on ice, immediately put it out and enter a state of chill.
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